Death Star
Writes a PGM to stdout.
func sq(*nums) {
nums »**» 2 «+»;
}
func hitf(sph, x, y) {
x -= sph[0];
y -= sph[1];
var z = (sq(sph[3]) - sq(x, y));
z < 0 && return();
z.sqrt!;
[sph[2] - z, sph[2] + z];
}
func normalize(v) {
var n = sq(v...).sqrt;
v »/» n;
}
func dot(x, y) {
var s = (x[0]*y[0] + x[1]*y[1] + x[2]*y[2]);
s > 0 ? s : 0;
}
var pos = [120, 120, 0, 120];
var neg = [-77, -33, -100, 190];
var light = normalize([-12, 13, -10]);
func draw(k, amb) {
STDOUT.binmode(':raw');
print ("P5\n", pos[0]*2 + 3, " ", pos[1]*2 + 3, "\n255\n");
for y in ((pos[1] - pos[3] - 1) .. (pos[1] + pos[3] + 1)) {
var row = [];
for x in ((pos[0] - pos[3] - 1) .. (pos[0] + pos[3] + 1)) {
var hit = 0;
var hs = [];
var h = hitf(pos, x, y);
if (!h) { hit = 0; h = [0, 0] }
elsif (!(hs = hitf(neg, x, y))) { hit = 1; hs = [0, 0] }
elsif (hs[0] > h[0]) { hit = 1 }
elsif (hs[1] > h[0]) { hit = (hs[1] > h[1] ? 0 : 2) }
else { hit = 1 };
var (val, v);
given(hit) {
when (0) { val = 0}
when (1) { v = [x-pos[0], y-pos[1], h[0]-pos[2]] }
default { v = [neg[0]-x, neg[1]-y, neg[2]-hs[1]] }
}
if (v) {
v = normalize(v);
val = int((dot(v, light)**k + amb) * 255);
val = (val > 255 ? 255 : (val < 0 ? 0 : val));
};
row.append(val);
}
print 'C*'.pack(row...);
}
}
draw(2, 0.2);